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Unepic is a mixture of platform game, role game and joke that takes place in a huge castle of medieval fantasy.
It is set in the eighty's style, but completed with the most actual features that makes Unepic a very complete game.
You play as Daniel, a normal guy from today: great videogame player, big lover of sci-fi movies, novice player of role games, maria smoker and overall, a bit horny due to a mysterious lack of success with girls.
Wait... is not Unepic a game of medieval fantasy? Why is the main character a guy from nowadays? To find out the answer you will have to play a little bit...
The castle of Harnakon is huge, more that 200 rooms and several ambiances, all of them with their monsters and its interacted characters.
Requirements:
· OS: Windows Vista/7
What's New in This Release: [ read full changelog ]
· new: Russians can write notes in Cyrillic.
· new: skick and poo can be recharged "somewhere suitable for this" in the gardens.
· new: placed a chest with potions of "see invisible" before the invisible ghosts.
· new: special music when mobs detects and attack you.
· modified: Telekinesis now teleports all items to your position, instead of picking up one by one.
· modified: Num of divine favours to recover a morphed weapon reduced from 500 to 100.
· modified: invisible ghosts are slightly visible in easy mode.
· modified: HP of thieves is much lower. They can be killed easily in low levels.
· modified: reduced number of gelatinous cubes in the tower of mages and changed the way they move.
· bug fixed: bosses can now be killed normally using damage spells like "metal to gold", ...
· bug fixed: strange lines in the water removed.
· bug fixed: menus of last player do not appear any longer when reasigning keys in menu > controls.
· bug fixed: in last version player was not moving while falling
· bug fixed: in last version some self-buff spells were not being casted.
· bug fixed: no more "lift does not exist" when using Halo in a lift.
· bug fixed: movement while falling was not working ok since v33.
· bug fixed: dragon was not shooting in this case [enemy][